A whole lot of garbage

This commit is contained in:
Mia
2026-06-04 18:22:57 +02:00
commit 7e764095b9
17 changed files with 7654 additions and 0 deletions
Executable
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/target
Executable
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[package]
name = "voxtech"
version = "0.1.0"
edition = "2024"
[dependencies]
# voxtech_terrain = { path = "../terrain" }
# voxtech_rendering = { path = "../rendering" }
tracing-subscriber = "0.3.23"
tracing = { version = "0.1.44", features = ["log"] }
bevy = { version = "0.19.0-rc.2", features = ["dynamic_linking"] }
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use std::range::Range;
use bevy::{
DefaultPlugins,
asset::io::embedded::GetAssetServer,
core_pipeline::core_3d::*,
ecs::{component::Component, query::*, system::SystemParamItem},
mesh::Mesh3d,
pbr::{SetMeshBindGroup, SetMeshViewBindGroup, SetMeshViewEmptyBindGroup},
prelude::*,
render::{
RenderSystems::Queue,
render_phase::*,
render_resource::*,
settings::{Backends, RenderCreation, WgpuSettings},
*,
},
};
fn main() -> AppExit {
let mut app = App::default();
app.add_plugins(DefaultPlugins.set(RenderPlugin {
render_creation: RenderCreation::Automatic(Box::new(WgpuSettings {
backends: Some(Backends::VULKAN | Backends::GL),
..Default::default()
})),
..Default::default()
}));
app.add_systems(Startup, setup);
app.run()
}
/// set up a simple 3D scene
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// circular base
commands.spawn((
Mesh3d(meshes.add(Circle::new(4.0))),
MeshMaterial3d(materials.add(Color::WHITE)),
Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
));
// cube
commands.spawn((
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
Transform::from_xyz(0.0, 0.5, 0.0),
));
// light
commands.spawn((
PointLight { ..default() },
Transform::from_xyz(4.0, 8.0, 4.0),
));
// camera
commands.spawn((
Camera3d::default(),
Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
));
}